全球唯一“城市\建筑”双年展
THE ONE AND ONLY BIENNALE
OF URBANISM\ARCHITECTURE IN THE WORLD

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URBAN ASSEMBLAGES: IMMINENCE AND IMMANENCE-Olalekan Jeyifous

2015.11.20

I am proposing a series of digital images of ad-hoc assemblages as urban “super-structures”. These “super-structures”, whether towering or sprawling, combine attributes of improvised settlements with the scale of imposing hi-end commercial developments in an attempt to amplify some of the inherently sustainable aspects of many “impoverished” communities existing throughout the world. The images focus on the organic expansion of these highly self-organized spaces into privileged real estate, while considering how these ramshackle infrastructures might reconcile environmental and socio-economic issues. 


Photos from a selection of rapidly developing megacities serve as the site for my images which explore how these cities assimilate or exclude their marginalized communities and how such communities, often suffering from a lack of appropriate sanitation, electricity, medical services and modern communications, can be re-imagined along the lines of greater sustainability through an inventive, and adaptive extrapolation of their construction methodologies. 

In burgeoning megacities such as Lagos, Nigeria and others throughout Southeast Asia, and South America, individuals with economic problems find that the challenges they face are multiplied and magnified by rapid commercial development and the ensuing architecture which governs their lives through the complete disregard for their communities. My proposal intends to illuminate this fact through these imagined “super-structures” that, although exaggerated, center on the human as a social and natural being and function to alleviate difficulties rather than reproduce and reinforce the repressive aspects of economic deprivation and political marginalization. 


As an accompaniment to the series of images, I plan to present one of the imagined “super-structures” and its environs within the game development software “Unreal Engine 4”, in order to create an interactive, free-range user experience and game-play.