Our work explores themes of transformation, self-organization, decay and regeneration in between the built and natural environment. We create interactive objects and situations that make people think about our everyday consumption of throwaway materials, bringing out hidden ways in which we impact our surroundings. The relationships between the human viewer and the landscape are captured within everyday objects: a table, bowls, a table lamp, and a virtual city, all of which are mutilated, transformed, turned parasitic, and given animistic behaviors and personality traits.
The installation contains three elements: interactive kinetic sculpture, textiles created from plastic bag waste, and video projection of abstracted, continuously evolving urban structures. Together they form a physical and virtual landscape containing the human, animal, urban, natural and digital worlds, connected through a cycle of commodity waste. The projected virtual environment constructs imaginary cities from the viewer’s image, creating a kind of city as prosthesis or shell, connected with the body. On the table in front, the textile landscape references ocean waste, fungus, natural systems of decay and regeneration interrupted through human intervention. The central interactive sculpture is a metaphorical creature, choked by plastic waste but simultaneously transformed, and given its own strength and agency to respond.
Our interest is in opening up conceptions of the systems of the urban environment, the natural environment, the animal body, and the human body, examining the connections and impacts between them and the points where those systems become fluid and permeable.